Still, real numbers (from GECK, only look at Laser Commander and critic chance difference) is more like this:ĪER14:120.75 base DPS, with critical 253.05 My point is the Holorifle may be a awesome weapon but it doesn't outshine everything from the original game like people think it does.
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Fallout 4 holorifle mod mod#
The AER14 has a x2 critical mod which means 84%, The holorifle doesn't benefit from laser commando and has only a x1 chance mod so its max is 32%. I'm seeing a thirty point difference DPS in the AER14's favor vs a fullymodded holorifle, I don't think laser commando could be making that much of a difference, I think your equipping one weapon and comparing to the stats of another without actually switching.Įven ignoring those values and using the stuff presented in the wiki, the holorifle fully modded still comes out with a lower DPS then the AER14 with laser commando(and lets face it if you love lasers your going to take that perk for the +15%DMG and +10% critical)ġ0LK+Finesse(5)+1st Recon Hat(5)+Light Touch(5)+Laser Commando(10)+4% Set Lasers for Fun, +3% Built to Destroy=42%with laser weapons, Here's the numbers I'm getting with maxed charged ammo Your forgetting stuff like laser commando which really makes lasers pack a punch it makes the DPS of the AER14 30 even after the holorifle is fully modded, I'm getting a much larger gap between the AER14 and the fully modded holorifle. Your numbers aren't adding up the way mine are, the AER14 fires roughly three times the speed of the holorifle. Richard Thompson Posts: 3302 Joined: Mon 3:49 am On wait, I didn't even factor in Holorifle's burning damage (15 dmg for 3 seconds). Using OC/MC only enlarge AER14's disadvantage. and you also need carry more WRK even if the Holorifle doesn't have infinite condition.ĪP isn't a problem as Holorifle is better DMG/AP: 2.66(3.5) instead of 1.75 of AER14, 75% critic chance helps, to 3.06, barely better than Holorifle before modded. Because the vending machine makes weapon repair trivial with the sheer amount of repair kits you can have, using OC or MC regularly on energy weapons is much easier.ĭPS isn't significantly higher, it is merely 17 dmg before Holorifle modded and 12.5 dmg less after mod without criticals.Ĭritical helps a bit with max 60% (don't know how you get 85% in real time), giving it another 21 dmg per shot on average, 63 damage in DPS but you are still using double ammo. The holorifle is a powerful weapon do doubt, but there are other energy weapons that can compare. So its DPS is significantly higher even before accounting for the higher critical rate. It can also fire 12 times before reloading, and unload that clip about as fast a the holorifle unloads its four shots. While Brush gun have a bigger clip, it is quite pointless because Holorifle also reload faster.ĪER14 use 2 cell per shot, you are basically trading good base single shot damage at the expense of weapon condition and cells Tri-beam for example is better than AER14.Īs for the vending machine, I would say it is just a small convenience as you have to go back to the bunker for them instead of any workbench/Veronica. You have complete ignore Overcharge and Maxcharge cell Holorifle with Overcharge cell out strip Brush gun with Cowboy and SWC round (which require two perks) while only suffer half the condition damage. Holorifle shoot what the Hologram shoots.
![fallout 4 holorifle mod fallout 4 holorifle mod](https://unicfirstadult.weebly.com/uploads/1/2/3/7/123742716/742649708.jpg)
![fallout 4 holorifle mod fallout 4 holorifle mod](https://staticdelivery.nexusmods.com/mods/1151/images/thumbnails/22254-2-1487978944.jpg)
The real power from Dead Money is it grants easy and near unlimited access to weapon repair kits.
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One annoying bug with the weapon is unlike the other energy rifles doesn't count the Beam (Weapon) Me Up challenge *this includes the new light touch perk that adds a base +5% when wearing light armor* If I'm fighting a pack of cazadors I'll take the AER14 over the hollowrifle. The Hollowrifle can only manage 27% critical rate. With in the EW family the AER14 laser rifle may deal a little over a 3rd of the base damage, but its optimum critical rate is 84% and fires much faster The real shine of the hollowrifle is it has a scope and a 1ft wide projectile so the weapons inaccuracy is rather moot The Hollowrifle is powerful but lets compare it to say brushgun and they have roughly the same damage potential, a Brushgun with the cowboy perkĪnd SWC rounds s certainly a beast., the brushgun has more damage potential if the character has cowboy and is using SWC rounds.